Fan Art The East Block: Fan Art

SvenVlad

Well-Known Member
Modder
Aug 11, 2017
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8,693
That doesnt look like the full apply tho- if you use the brenna included "Lashes apply" as seen on the left here, it sets length upper and lower to 100, as well as the top point which makes them wider. Looks like this.
View attachment 3931338
Wow, that does seems a lot bigger.

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But seriously, I think I understand it now.

My suggestion, remove the Brenna's lashes, it is way too long, doesn't look like the right one.

Instead, load the G8 default one and apply this. It will increase just a bit. The morph is optional, but it's a nice touch.

1723657487123.png
 

Dessolos

Devoted Member
Jul 25, 2017
8,839
11,192
And then she comes home and gives me a big sloppy kiss :love:
damnit Joshy I think you are corrupting me with cummy kisses from other threads. I'm not into that sort of thing in real life. However reading your comment all I can think about is she comes home with a bit of cum still left over and she giving the MC a nice sloppy left over cummy kiss sounds kind of hot for some reason. probably cause it's a fantasy / thought I had and since it's all in my head sounds hot there but the moment it crosses into reality it wouldn't be haha.
 

BlenderGuy

Well-Known Member
Nov 17, 2023
1,477
3,466
You need to spam ghostlights everywhere like the pros do (me too!)
Yea, I'm starting to realise that.
Weird how when I first started with Daz3d, the lighting never seemed to be a massive issue. Now it's a sodding nightmare.
Ghost lights as in point lights!? What level of lum?
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,116
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Yea, I'm starting to realise that.
Weird how when I first started with Daz3d, the lighting never seemed to be a massive issue. Now it's a sodding nightmare.
Ghost lights as in point lights!? What level of lum?
No, ghost lights as in emissive surfaces that have a transparency of like 0.000001, it's basically a trick to make something that creates light, yet you can't see it in the scene; invisible to the camera (but its products are visible!). Hop over to zonegfx or renderstate (didnt see any packs on f95's asset release subforum), and grab something like the 'Iray ghost light kit one'.

Many other seasoned people may disagree with me, but imo the fundamental problem with daz base lighting is it sucks balls at capturing natural soft light. Natural soft lighting irl results from many reflections off objects we dont necessarily think of as reflective, but they still contribute.

IRL, when you're standing outdoors on a bright midday, but you're under an awning, it's not dark at all. You aren't in direct sunlight, but often it's still bright enough it can be difficult to see a phone screen (way brighter than indoors).

Yet, the same situation in Daz, characters outdoors but under cover will take on deep dark shadows - the rays traced off surrounding surfaces simply don't mimic real life. Thus, ghostlights fill this void.
 
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BlenderGuy

Well-Known Member
Nov 17, 2023
1,477
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No, ghost lights as in emissive surfaces that have a transparency of like 0.000001, it's basically a trick to make something that creates light, yet you can't see it in the scene; invisible to the camera (but its products are visible!). Hop over to zonegfx or renderstate (didnt see any packs on f95's asset release subforum), and grab something like the 'Iray ghost light kit one'.

Many other seasoned people may disagree with me, but imo the fundamental problem with daz base lighting is it sucks balls at capturing natural soft light. Natural soft lighting irl results from many reflections off objects we dont necessarily think of as reflective, but they still contribute.

IRL, when you're standing outdoors on a bright midday, but you're under an awning, it's not dark at all. You aren't in direct sunlight, but often it's still bright enough it can be difficult to see a phone screen (way brighter than indoors).

Yet, the same situation in Daz, characters outdoors but under cover will take on deep dark shadows - the rays traced off surrounding surfaces simply don't mimic real life. Thus, ghostlights fill this void.

Thanks so much for this advice. I'm currently learning about lighting but it seems to be more about portrait and ignores the situation of shadows caused by limbs and objects.

Cheers!
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
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Thanks so much for this advise. I'm currently learning about lighting but it seems to be more about portrait and ignores the situation of shadows caused by limbs and objects.

Cheers!
Trust me, just go to one of those sites i listed above, install something like the mentioned packs, and spend 30 minutes playing around with them, your life will be 20x easier and images will look much clearer.

Also if you didn't know, the tone mapping settings in environment setup can have a MASSIVE effect on how things look - try playing around with the "Exposure value" number (default is 13), and see how it affects things. Finally, most emissive surfaces in daz tend to use cd/m2 by default which is a crap scale since a) its too small and b) luminous intensity per area isn't the same as luminous flux per steradian.

1723816862057.png
 
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